Better ads drive 57% increase in ROI

US Cellular’s previous agency of record, made ads for the first 6 months of our UA campaign. Their creative was high quality but wasn’t aligned with the UA process. They produced one “campaign” every few months. We took over the process producing 10x the creative at 50% of the cost.

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Laura Singh
100% ROI in 7 Days for Atari

At launch, RollerCoaster Tycoon Touch (RCTT) achieved Top 1 Overall rank in the iOS App Store and maintained that position for the first week. RCTT reached 7.5 Million downloads on Android and iOS in the first 100 days.

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Phil Shpilberg
60 Days to Profit for Star Trek Timelines

With thousands of people downloading and playing Star Trek Timelines, we recouped the ad investment quickly, and will continued to see its return on ad spend rise as players spend more money on in-app purchases.

During the January–March 2016 launch campaign, Disruptor Beam saw:

  • 1.3 million downloads in first 90 days

  • 50% of all paid installs came from Facebook

  • 1.2X return on ad spend in the first 60 days (mobile app ads)

  • 5X return on ad spend in the first 60 days (boosted posts)

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Phil Shpilberg
Small budget, Big results

With only $60,000 launch budget and no App Store feature, we propelled the game into Top 9 Free Games in the US and into 100 Top Grossing with 187% ROI within 5 days. We even briefly passed Pokémon GO, the top game of 2016, on the top download charts.

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Phil Shpilberg
A Million New Users for a Subscription App

Highlights for Children is a seventy-year-old family owned print magazine company $100 million+ revenue, 2 million print subscribers Three main marketing channels: direct mail, doctor’s office waiting room, and classroom affinity program. While Highlights has thrived in an environment where many print publications suffered, their future is in delivering their excellent content to future via connected mobile devices.

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Phil Shpilberg